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MS Windows 2000 TCP/IP Implementation Details - Part 2

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Path Maximum Transmission Unit (PMTU) Discovery

PMTU discovery is described in RFC 1191. When a connection is established, the two hosts involved exchange their TCP maximum segment size (MSS) values. The smaller of the two MSS values is used for the connection. Historically, the MSS for a host has been the MTU at the link layer minus 40 bytes for the IP and TCP headers. However, support for additional TCP options, such as time stamps, has increased the typical TCP+IP header to 52 or more bytes.

When TCP segments are destined to a non-local network, the Don't Fragment bit is set in the IP header. Any router or media along the path can have an MTU that differs from that of the two hosts. If a media segment has an MTU that is too small for the IP datagram being routed, the router attempts to fragment the datagram accordingly. It then finds that the Don't Fragment bit is set in the IP header. At this point, the router should inform the sending host that the datagram can not be forwarded further without fragmentation.

This is done with an ICMP Destination Unreachable Fragmentation Needed and DF Set message. Most routers also specify the MTU for the next hop by putting the value for it in the low-order 16 bits of the ICMP header field that is unused in RFC 792. See RFC 1191, section 4, for the format of this message. Upon receiving this ICMP error message, TCP adjusts its MSS for the connection to the specified MTU minus the TCP and IP header size so that any further packets sent on the connection are no larger than the maximum size that can traverse the path without fragmentation.

Note The minimum MTU permitted is 88 bytes, and Windows 2000 TCP enforces this limit.

Some noncompliant routers may silently drop IP datagrams that can not be fragmented or may not correctly report their next-hop MTU. If this occurs, it may be necessary to make a configuration change to the PMTU detection algorithm. There are two registry changes that can be made to the TCP/IP stack in Windows 2000 to work around these problematic devices. These registry entries are described in more detail in Appendix A:

  • EnablePMTUBHDetect—Adjusts the PMTU discovery algorithm to attempt to detect black hole routers. Black hole detection is disabled by default.
  • EnablePMTUDiscovery—Completely enables or disables the PMTU discovery mechanism. When PMTU discovery is disabled, an MSS of 536 bytes is used for all non-local destination addresses. PMTU discovery is enabled by default.

The PMTU between two hosts can be discovered manually using the ping command with the -f (don't fragment) switch, as follows:

ping -f -n <number of pings> -l <size> <destination ip address>

As shown in the example below, the size parameter can be varied until the MTU is found. The size parameter used by ping is the size of the data buffer to send, not including headers. The ICMP header consumes 8 bytes, and the IP header is normally 20 bytes. In the case below (Ethernet), the link layer MTU is the maximum-sized ping buffer plus 28, or 1500 bytes:

C:\>ping -f -n 1 -l 1472 10.99.99.10

Pinging 10.99.99.10 with 1472 bytes of data:

Reply from 10.99.99.10: bytes=1472 time<10ms TTL=128

Ping statistics for 10.99.99.10:

Packets: Sent = 1, Received = 1, Lost = 0 (0% loss),

Approximate round trip times in milli-seconds:

Minimum = 0ms, Maximum = 0ms, Average = 0ms

C:\>ping -f -n 1 -l 1473 10.99.99.10

Pinging 10.99.99.10 with 1473 bytes of data:

Packet needs to be fragmented but DF set.

Ping statistics for 10.99.99.10:

Packets: Sent = 1, Received = 0, Lost = 1 (100% loss),

Approximate round trip times in milliseconds:

Minimum = 0ms, Maximum = 0ms, Average = 0ms

In the example shown above, the IP layer returned an ICMP error message that ping interpreted. If the router had been a black hole router, ping would simply not be answered once its size exceeded the MTU that the router could handle. Ping can be used in this manner to detect such a router.

A sample ICMP Destination unreachable error message is shown here:

******************************************************************************
Src Addr Dst Addr Protocol Description
10.99.99.10 10.99.99.9 ICMP Destination Unreachable: 10.99.99.10
See frame 3

+ FRAME: Base frame properties
+ ETHERNET: ETYPE = 0x0800 : Protocol = IP: DOD Internet Protocol
+ IP: ID = 0x4401; Proto = ICMP; Len: 56
ICMP: Destination Unreachable: 10.99.99.10 See frame 3
ICMP: Packet Type = Destination Unreachable
ICMP: Unreachable Code = Fragmentation Needed, DF Flag Set
ICMP: Checksum = 0xA05B
ICMP: Next Hop MTU = 576 (0x240)
ICMP: Data: Number of data bytes remaining = 28 (0x001C)
ICMP: Description of original IP frame
ICMP: (IP) Version = 4 (0x4)
ICMP: (IP) Header Length = 20 (0x14)
ICMP: (IP) Service Type = 0 (0x0)
ICMP: Precedence = Routine
ICMP: ...0.... = Normal Delay
ICMP: ....0... = Normal Throughput
ICMP: .....0.. = Normal Reliability
ICMP: (IP) Total Length = 1028 (0x404)
ICMP: (IP) Identification = 45825 (0xB301)
ICMP: Flags Summary = 2 (0x2)
ICMP: .......0 = Last fragment in datagram
ICMP: ......1. = Cannot fragment datagram
ICMP: (IP) Fragment Offset = 0 (0x0) bytes
ICMP: (IP) Time to Live = 32 (0x20)
ICMP: (IP) Protocol = ICMP - Internet Control Message
ICMP: (IP) Checksum = 0xC91E
ICMP: (IP) Source Address = 10.99.99.9
ICMP: (IP) Destination Address = 10.99.99.10
ICMP: (IP) Data: Number of data bytes remaining = 8 (0x0008)
ICMP: Description of original ICMP frame
ICMP: Checksum = 0xBC5F
ICMP: Identifier = 256 (0x100)
ICMP: Sequence Number = 38144 (0x9500)

00000: 00 AA 00 4B B1 47 00 AA 00 3E 52 EF 08 00 45 00 ...K.G...>R...E.
00010: 00 38 44 01 00 00 80 01 1B EB 0A 63 63 0A 0A 63 .8D........cc..c
00020: 63 09 03 04 A0 5B 00 00 02 40 45 00 04 04 B3 01 c....[...@E.....
00030: 40 00 20 01 C9 1E 0A 63 63 09 0A 63 63 0A 08 00 @. ....cc..cc...
00040: BC 5F 01 00 95 00

This error was generated by using ping -f –n 1 -l 1000 on an Ethernet-based host to send a large datagram across a router interface that only supports an MTU of 576 bytes. When the router tried to place the large frame onto the network with the smaller MTU, it found that fragmentation was not allowed. Therefore, it returned the error message indicating that the largest datagram that could be forwarded is 0x240, or 576 bytes.

Dead Gateway Detection

Dead gateway detection is used to allow TCP to detect failure of the default gateway and to adjust the IP routing table to use another default gateway. The Microsoft TCP/IP stack uses the triggered reselection method described in RFC 816, with slight modifications based upon customer experiences and feedback.

When a TCP connection routed through the default gateway attempts to send a TCP packet to the destination a number of times (equal to one-half of the registry value TcpMaxDataRetransmissions) without receiving a response, the algorithm changes the Route Cache Entry (RCE) for that remote IP address to use the next default gateway in the list. When 25 percent of the TCP connections have moved to the next default gateway, the algorithm advises IP to change the computer's default gateway to the one that the connections are now using.

For example, assume that there are currently TCP connections to 11 different IP addresses that are being routed through the default gateway. Now assume that the default gateway fails, that there is a second default gateway configured, and that the value for TcpMaxDataRetransmissions is at the default of 5.

When the first TCP connection tries to send data, it does not receive any acknowledgments. After the third retransmission, the RCE for that remote IP address is switched to the next default gateway in the list. At this point, any TCP connections to that one remote IP address have switched over, but the remaining connections still try to use the original default gateway.

When the second TCP connection tries to send data, the same thing happens. Now, two of the 11 RCEs point to the new gateway.

When the third TCP connection tries to send data, after the third retransmission, three of 11 RCEs have been switched to the second default gateway. Because, at this point, over 25 percent of the RCEs have been moved, the default gateway for the whole computer is moved to the new one.

That default gateway remains the primary one for the computer until it experiences problems (causing the dead gateway algorithm to try the next one in the list again) or until the computer is restarted.

When the search reaches the last default gateway, it returns to the beginning of the list.

TCP Retransmission Behavior

TCP starts a retransmission timer when each outbound segment is handed down to IP. If no acknowledgment has been received for the data in a given segment before the timer expires, the segment is retransmitted. For new connection requests, the retransmission timer is initialized to 3 seconds (controllable using the TcpInitialRtt per-adapter registry parameter), and the request (SYN) is resent up to the value specified in TcpMaxConnectRetransmissions (the default for Windows 2000 is 2 times). On existing connections, the number of retransmissions is controlled by the TcpMaxDataRetransmissions registry parameter (5 by default). The retransmission time-out is adjusted on the fly to match the characteristics of the connection, using Smoothed Round Trip Time (SRTT) calculations as described in Van Jacobson's paper called "Congestion Avoidance and Control." The timer for a given segment is doubled after each retransmission of that segment. Using this algorithm, TCP tunes itself to the normal delay of a connection. TCP connections over high-delay links take much longer to time out than those over low-delay links.4

The following trace clip shows the retransmission algorithm for two hosts that are connected over Ethernet on the same subnet. An FTP file transfer was in progress when the receiving host was disconnected from the network. Because the SRTT for this connection was very small, the first retransmission was sent after about one-half second. The timer was then doubled for each of the retransmissions that followed. After the fifth retransmission, the timer was once again doubled. If no acknowledgment was received before it expired, the connection was aborted.

delta source ip dest ip pro flags description
0.000 10.57.10.32 10.57.9.138 TCP .A.., len: 1460, seq: 8043781, ack: 8153124, win: 8760
0.521 10.57.10.32 10.57.9.138 TCP .A.., len: 1460, seq: 8043781, ack: 8153124, win: 8760
1.001 10.57.10.32 10.57.9.138 TCP .A.., len: 1460, seq: 8043781, ack: 8153124, win: 8760
2.003 10.57.10.32 10.57.9.138 TCP .A.., len: 1460, seq: 8043781, ack: 8153124, win: 8760
4.007 10.57.10.32 10.57.9.138 TCP .A.., len: 1460, seq: 8043781, ack: 8153124, win: 8760
8.130 10.57.10.32 10.57.9.138 TCP .A.., len: 1460, seq: 8043781, ack: 8153124, win: 8760

There are some circumstances under which TCP retransmits data prior to the time that the retransmission timer expires. The most common of these occurs due to a feature known as fast retransmit. When a receiver that supports fast retransmit receives data with a sequence number beyond the current expected one, it assumes that some data was dropped. To help make the sender aware of this event, the receiver immediately sends an ACK, with the ACK number set to the sequence number that it was expecting. It continues to do this for each additional TCP segment that arrives containing data subsequent to the missing data in the incoming stream. When the sender starts to receive a stream of ACKs that are acknowledging the same sequence number and that sequence number is earlier than the current sequence number being sent, it can infer that a segment (or more) must have been dropped. Senders that support the fast retransmit algorithm immediately resend the segment that the receiver is expecting to fill in the gap in the data, without waiting for the retransmission timer to expire for that segment. This optimization greatly improves performance in a busy network environment.

By default, Windows 2000 resends a segment if it receives three ACKs for the same sequence number and that sequence number lags the current one. This is controllable with the TcpMaxDupAcks registry parameter. See also the "TCP Selective Acknowledgment (RFC 2018)" section in this paper.

TCP Keep-Alive Messages

A TCP keep-alive packet is simply an ACK with the sequence number set to one less than the current sequence number for the connection. A host receiving one of these ACKs responds with an ACK for the current sequence number. Keep-alives can be used to verify that the computer at the remote end of a connection is still available. TCP keep-alives can be sent once every KeepAliveTime (defaults to 7,200,000 milliseconds or two hours) if no other data or higher-level keep-alives have been carried over the TCP connection. If there is no response to a keep-alive, it is repeated once every KeepAliveInterval seconds. KeepAliveInterval defaults to 1 second. NetBT connections, such as those used by many Microsoft networking components, send NetBIOS keep-alives more frequently, so normally no TCP keep-alives are sent on a NetBIOS connection. TCP keep-alives are disabled by default, but Windows Sockets applications can use the setsockopt function to enable them.

Slow Start Algorithm and Congestion Avoidance

When a connection is established, TCP starts slowly at first to assess the bandwidth of the connection, and to avoid overflowing the receiving host or any other devices or links in the path. The send window is set to two TCP segments, and if that is acknowledged, it is incremented to three segments.5 If those are acknowledged, it is incremented again, and so on until the amount of data being sent per burst reaches the size of the receive window on the remote host. At that point, the slow start algorithm is no longer in use, and flow control is governed by the receive window. However, congestion could still occur on a connection at any time during transmission. If this happens (evidenced by the need to retransmit), a congestion-avoidance algorithm is used to reduce the send window size temporarily and to grow it back towards the receive window size. Slow start and congestion avoidance are discussed further in RFC 1122 and RFC 2581.

Silly Window Syndrome (SWS)

Silly Window Syndrome is described in RFC 1122 as follows:

"In brief, SWS is caused by the receiver advancing the right window edge whenever it has any new buffer space available to receive data and by the sender using any incremental window, no matter how small, to send more data [TCP:5]. The result can be a stable pattern of sending tiny data segments, even though both sender and receiver have a large total buffer space for the connection."

Windows 2000 TCP/IP implements SWS avoidance, as specified in RFC 1122, by not sending more data until there is a sufficient window size advertised by the receiving end to send a full TCP segment. It also implements SWS avoidance on the receive end of a connection by not opening the receive window in increments of less than a TCP segment.

Nagle Algorithm

Windows NT and Windows 2000 TCP/IP implement the Nagle algorithm described in RFC 896. The purpose of this algorithm is to reduce the number of very small segments sent, especially on high-delay (remote) links. The Nagle algorithm allows only one small segment to be outstanding at a time without acknowledgment. If more small segments are generated while awaiting the ACK for the first one, these segments are coalesced into one larger segment. Any full-sized segment is always transmitted immediately, on the assumption that there is a sufficient receive window available. The Nagle algorithm is effective in reducing the number of packets sent by interactive applications, such as Telnet, especially over slow links.

The Nagle algorithm can be observed in the following trace captured by Microsoft Network Monitor. The trace was captured by using PPP to dial up an Internet provider at 9600 BPS. A Telnet (character-mode) session was established, and then the Y key was held down on the Windows NT Workstation. At all times, one segment was sent, and further Y characters were held by the stack until an acknowledgment was received for the previous segment. In this example, three to four Y characters were buffered each time and sent together in one segment. The Nagle algorithm resulted in a huge savings in the number of packets sent—the number of packets was reduced by a factor of about three.

Time Source IP Dest IP Prot Description
0.644 204.182.66.83 199.181.164.4 TELNET To Server Port = 1901
0.144 199.181.164.4 204.182.66.83 TELNET To Client Port = 1901
0.000 204.182.66.83 199.181.164.4 TELNET To Server Port = 1901
0.145 199.181.164.4 204.182.66.83 TELNET To Client Port = 1901
0.000 204.182.66.83 199.181.164.4 TELNET To Server Port = 1901
0.144 199.181.164.4 204.182.66.83 TELNET To Client Port = 1901
. . .

Each segment contained several of the Y characters. The first segment is shown more fully parsed below, and the data portion is pointed out in the hexadecimal display at the bottom.

***********************************************************************
Time Source IP Dest IP Prot Description
0.644 204.182.66.83 199.181.164.4 TELNET To Server Port = 1901

+ FRAME: Base frame properties
+ ETHERNET: ETYPE = 0x0800 : Protocol = IP: DOD Internet Protocol
+ IP: ID = 0xEA83; Proto = TCP; Len: 43
+ TCP: .AP..., len: 3, seq:1032660278, ack: 353339017, win: 7766, src: 1901 dst: 23 (TELNET)
TELNET: To Server From Port = 1901
TELNET: Telnet Data

D2 41 53 48 00 00 52 41 53 48 00 00 08 00 45 00 .ASH..RASH....E.
00 2B EA 83 40 00 20 06 F5 85 CC B6 42 53 C7 B5 .+..@. .....BS..
A4 04 07 6D 00 17 3D 8D 25 36 15 0F 86 89 50 18 ...m..=.%6....P.
1E 56 1E 56 00 00 79 79 79 .V.V..yyy
^^^
data

Windows Sockets applications can disable the Nagle algorithm for their connections by setting the TCP_NODELAY socket option. However, this practice should be avoided unless it is absolutely necessary because it increases network utilization. Some network applications may not perform well if their design does not take into account the effects of transmitting large numbers of small packets and the Nagle algorithm. The Nagle algorithm is not applied to loopback TCP connections for performance reasons. Windows 2000 Netbt disables Nagling for NetBIOS over TCP connections as well as direct-hosted redirector/server connections, which can improve performance for applications issuing numerous small file manipulation commands. An example is an application that uses file locking/unlocking frequently.

TCP TIME-WAIT Delay

When a TCP connection is closed, the socket-pair is placed into a state known as TIME-WAIT. This is done so that a new connection does not use the same protocol, source IP address, destination IP address, source port, and destination port until enough time has passed to ensure that any segments that may have been misrouted or delayed are not delivered unexpectedly. The length of time that the socket-pair should not be reused is specified by RFC 793 as 2 MSL (two maximum segment lifetimes), or four minutes. This is the default setting for Windows NT and Windows 2000. However, with this default setting, some network applications that perform many outbound connections in a short time may use up all available ports before the ports can be recycled.

Windows NT and Windows 2000 offer two methods of controlling this behavior. First, the TcpTimedWaitDelay registry parameter can be used to alter this value. Windows NT and Windows 2000 allow it to be set as low as 30 seconds, which should not cause problems in most environments. Second, the number of user-accessible ephemeral ports that can be used to source outbound connections is configurable using the MaxUserPorts registry parameter. By default, when an application requests any socket from the system to use for an outbound call, a port between the values of 1024 and 5000 is supplied. The MaxUserPorts parameter can be used to set the value of the uppermost port that the administrator chooses to allow for outbound connections. For instance, setting this value to 10,000 (decimal) would make approximately 9000 user ports available for outbound connections. For more details on this concept, see RFC 793. See also the MaxFreeTcbs and MaxHashTableSize registry parameters.

TCP Connections to and from Multihomed Computers

When TCP connections are made to a multihomed host, both the WINS client and the Domain Name Resolver (DNR) attempt to determine whether any of the destination IP addresses provided by the name server are on the same subnet as any of the interfaces in the local computer. If so, these addresses are sorted to the top of the list so that the application can try them prior to trying addresses that are not on the same subnet. If none of the addresses is on a common subnet with the local computer, behavior is different depending upon the name space. The PrioritizeRecordData TCP/IP registry parameter can be used to prevent the DNR component from sorting local subnet addresses to the top of the list.

In the WINS name space, the client is responsible for randomizing or load balancing between the provided addresses. The WINS server always returns the list of addresses in the same order, and the WINS client randomly picks one of them for each connection.

In the DNS name space, the DNS server is usually configured to provide the addresses in a round robin fashion. The DNR does not attempt to further randomize the addresses. In some situations, it is desirable to connect to a specific interface on a multihomed computer. The best way to accomplish this is to provide the interface with its own DNS entry. For example, a computer named raincity could have one DNS entry listing both IP addresses (actually two separate records in the DNS with the same name), and also records in the DNS for raincity1 and raincity2, each associated with just one of the IP addresses assigned to the computer.

When TCP connections are made from a multihomed host, things get a bit more complicated. If the connection is a Winsock connection using the DNS name space, once the target IP address for the connection is known, TCP attempts to connect from the best source IP address available. Again, the route table is used to make this determination. If there is an interface in the local computer that is on the same subnet as the target IP address, its IP address is used as the source in the connection request. If there is no best source IP address to use, the system chooses one randomly.

If the connection is a NetBIOS-based connection using the redirector, little routing information is available at the application level. The NetBIOS interface supports connections over various protocols and has no knowledge of IP. Instead, the redirector places calls on all of the transports that are bound to it. If there are two interfaces in the computer and one protocol installed, there are two transports available to the redirector. Calls are placed on both, and NetBT submits connection requests to the stack, using an IP address from each interface. It is possible that both calls succeed. If so, the redirector cancels one of them. The choice of which one to cancel depends upon the redirector ObeyBindingOrder registry value6 . If this is set to 0 (the default value), the primary transport (determined by binding order) is the preferred one, and the redirector waits for the primary transport to time out before accepting the connection on the secondary transport. If this value is set to 1, the binding order is ignored, and the redirector accepts the first connection that succeeds and cancels the other(s).

Throughput Considerations

TCP was designed to provide optimum performance over varying link conditions, and Windows 2000 contains improvements such as those supporting RFC 1323. Actual throughput for a link depends on a number of variables, but the most important factors are:

  • Link speed (bits-per-second that can be transmitted)
  • Propagation delay
  • Window size (amount of unacknowledged data that may be outstanding on a TCP connection)
  • Link reliability
  • Network and intermediate device congestion
  • Path MTU

TCP throughput calculation is discussed in detail in Chapters 20–24 of TCP/IP Illustrated, by W. Richard Stevens7 . Some key considerations are listed below:

  • The capacity of a pipe is bandwidth multiplied by round-trip time. This is known as the bandwidth-delay product. If the link is reliable, for best performance the window size should be greater than or equal to the capacity of the pipe so that the sending stack can fill it. The largest window size that can be specified, due to its 16-bit field in the TCP header, is 65535, but larger windows can be negotiated by using window scaling as described earlier in this document. See TcpWindowSize in Appendix A.
  • Throughput can never exceed window size divided by round-trip time.
  • If the link is unreliable or badly congested and packets are being dropped, using a larger window size may not improve throughput. Along with scaling windows support, Windows 2000 supports Selective Acknowledgments (SACK; described in RFC 2018) to improve performance in environments that are experiencing packet loss. It also includes support for timestamps (described in RFC 1323) for improved RTT estimation.
  • Propagation delay is dependent upon the speed of light, latencies in transmission equipment, and so on.
  • Transmission delay depends on the speed of the media.
  • For a specified path, propagation delay is fixed, but transmission delay depends upon the packet size.
  • At low speeds, transmission delay is the limiting factor. At high speeds, propagation delay may become the limiting factor.

To summarize, Windows NT and Windows 2000 TCP/IP can adapt to most network conditions and can dynamically provide the best throughput and reliability possible on a per-connection basis. Attempts at manual tuning are often counter-productive unless a qualified network engineer first performs a careful study of data flow.

User Datagram Protocol (UDP)

UDP provides a connectionless, unreliable transport service. It is often used for too many communications that use broadcast or multicast IP datagrams. Since delivery of UDP datagrams is not guaranteed, applications using UDP must supply their own mechanisms for reliability, if needed. Microsoft networking uses UDP for logon, browsing, and name resolution. UDP can also be used to carry IP multicast streams.

UDP and Name Resolution

UDP is used for NetBIOS name resolution by unicast to a NetBIOS name server or subnet broadcasts, and for DNS host name to IP address resolution. NetBIOS name resolution is accomplished over UDP port 137. DNS queries use UDP port 53. Because UDP itself does not guarantee delivery of datagrams, both of these services use their own retransmission schemes if they receive no answer to queries. Broadcast UDP datagrams are not usually forwarded over IP routers, so NetBIOS name resolution in a routed environment requires a name server of some type, or the use of static database files.

Mailslots over UDP

Many NetBIOS applications use mailslot messaging. A second-class mailslot is a simple mechanism for sending a message from one NetBIOS name to another over UDP. Mailslot messages can be broadcast on a subnet or directed to the remote host. To direct a mailslot message to another host, there must be some method of NetBIOS name resolution available. Microsoft provides Windows Internet Name Server (WINS) for this purpose.

NetBIOS over TCP/IP

The Windows NT and Windows 2000 implementation of NetBIOS over TCP/IP is referred to as NetBT. NetBT uses the following TCP and UDP ports:

  • UDP port 137 (name services)
  • UDP port 138 (datagram services)
  • TCP port 139 (session services)

NetBIOS over TCP/IP is specified by RFC 1001 and RFC 1002. The NetBT.sys driver is a kernel-mode component that supports the Transport Driver Interface (TDI) interface. Services such as Workstation and Server use the TDI interface directly, but traditional NetBIOS applications have their calls mapped to TDI calls by the Netbios.sys driver. Using TDI to make calls to NetBT is a more difficult programming task, but can provide higher performance and freedom from historical NetBIOS limitations. NetBIOS concepts are discussed further in the "Network Application Interfaces" section of this document.

Transport Driver Interface (TDI)

Microsoft developed the Transport Driver Interface (TDI) to provide greater flexibility and functionality than is provided by existing interfaces, such as NetBIOS and Windows Sockets. All Windows transport providers expose TDI. The TDI specification describes the set of primitive functions by which transport drivers and TDI clients communicate and the call mechanisms used for accessing them. Currently, TDI is kernel-mode only.

The Windows 2000 redirector and server both use TDI directly, rather than going through the NetBIOS mapping layer. By doing so, they are not subject to many of the restrictions imposed by NetBIOS, such as the legacy 254-session limit.

TDI Features

TDI may be the most difficult to use of all Windows network APIs. It is a simple conduit, so the programmer must determine the format and meaning of messages.

TDI includes the following features:

  • Most Windows NT or Windows 2000 transports support TDI (DLC, however, does not.)
  • An open naming and addressing scheme
  • Message and stream-mode data transfer
  • Asynchronous operation
  • Support for unsolicited indication of events
  • Extensibility—clients can submit private requests to a transport driver that understands them.
  • Support for limited use of standard kernel-mode I/O functions to send and receive data
  • 32-bit addressing and values
  • Support for Access Control Lists (ACLs, used for security) on TDI address objects

More information on TDI is available from the Windows 2000 Device Driver Kit (DDK).

Security Considerations

Network security is a serious consideration for administrators with machines exposed to public networks. Microsoft's TCP/IP stack has been hardened against many attacks and in its default state handles most of the common attacks. Some additional protection against popular Denial of Service attacks can be added by enabling the SynAttackProtect key in the registry. This key allows the administrator to choose several levels of protection against SYN attacks.

Here are general guidelines that can lower your vulnerability to attack:

  • Disable unnecessary or optional services (for instance, Client for Microsoft Networks on an IIS server).
  • Enable TCP/IP filtering and restrict access to only the ports that are necessary for the server to function. (See the Microsoft Knowledge Base article number Q150543 for a list of ports that Windows services use.)
  • Unbind NetBIOS over TCP/IP where it is not needed.
  • Configure static IP addresses and parameters for public adapters.
  • Configure registry settings for maximum protection (see Appendix D).

Consult the Microsoft Security Web site regularly for security bulletins.

Network Application Interfaces

There are a number of ways that network applications can communicate using the TCP/IP protocol stack. Some of them, such as named pipes, go through the network redirector, which is part of the Workstation service. Many older applications were written to the NetBIOS interface, which is supported by NetBIOS over TCP/IP.

The Windows Sockets interface is currently popular. A quick overview of the Windows Sockets Interface and the NetBIOS Interface is presented here.

Windows Sockets

Windows Sockets specifies a programming interface based on the familiar socket interface from the University of California at Berkeley. It includes a set of extensions designed to take advantage of the message-driven nature of Microsoft Windows. Version 1.1 of the specification was released in January 1993, and version 2.2.0 was published in May of 1996.8 http://www.microsoft.com/ and ftp.microsoft.com. Windows 2000 supports version 2.2, commonly referred to as Winsock2.

Applications

There are many Windows Sockets applications available. A number of the utilities that ship with Windows 2000 are based on Windows Sockets, including the FTP and DHCP clients and servers, Telnet client, and so on. There are also higher-level programming interfaces that rely on Winsock, such as the Windows Internet API (WinInet) used by Internet Explorer.

Name and Address Resolution

Windows Sockets applications generally use the gethostbyname() function to resolve a host name to an IP address. The gethostbyname() function uses the following (default) name look-up sequence:

  1. Checks the local host name for a matching name.
  2. Checks the hosts file for a matching name entry.
  3. If a Domain Name Server is configured, it queries it.
  4. If no match is found, try NetBIOS name-resolution until the point at which DNS resolution is attempted.

Some applications use the gethostbyaddr() function to resolve an IP address to a host name. The gethostbyaddr() call uses the following (default) sequence:

  1. Check the host's file for a matching address entry.
  2. If a Domain Name Server is configured, it queries it.
  3. Send a NetBIOS Adapter Status Request to the IP address being queried. If it responds with a list of NetBIOS names registered for the adapter, parse it for the computer name.

Support for IP Multicasting

Winsock2 provides support for IP multicasting. Multicasting is described in the Windows Sockets 2.0 specification and in the IGMP section of this document. IP multicasting is currently supported only on AF_INET sockets of the types SOCK_DGRAM and SOCK_RAW.

Backlog Parameter

Windows Sockets server applications generally create a socket, and then use the listen() function on it to listen for connection requests. One of the parameters passed when calling listen() is the backlog of connection requests that the application would like Windows Sockets to queue for it. This value controls the number of unaccepted connections that can be queued. Once an application accepts a connection, it is moved out of the connection request backlog and no longer counts. The Windows Sockets 1.1 specification indicates that the maximum allowable value for a backlog is 5; however, Windows NT 3.51 accepts a backlog of up to 100, Windows NT 4.0 and Windows 2000 Server accept a backlog of 200, and Windows NT 4.0 Workstation and Windows 2000 Professional accept a backlog of 5 (which reduces memory demands).

Push Bit Interpretation

By default, Windows 2000 TCP/IP completes a recv() call when one of the following conditions is met:

  • Data arrives with the PUSH bit set
  • The user recv buffer is full
  • 0.5 seconds have elapsed since any data has arrived

If a client application is run on a computer with a TCP/IP implementation that does not set the push bit on send operations, response delays may result. It is best to correct this on the client; however, a configuration parameter (IgnorePushBitOnReceives) was added to Afd.sys to force it to treat all arriving packets as though the push bit were set. This parameter was new in Windows NT 4.0 and is supported in Windows 2000.

NetBIOS over TCP/IP

NetBIOS defines a software interface and a naming convention, not a protocol. Early versions of Microsoft networking products provided only the NetBEUI local area networking protocol with a NetBIOS application-programming interface. NetBEUI is a small, fast protocol with no networking layer; thus, it is not routable and is often not suitable for WAN implementations. NetBEUI relies on broadcasts for name resolution and location of services. NetBIOS over TCP/IP provides the NetBIOS programming interface over the TCP/IP protocol, extending the reach of NetBIOS client and server programs to the WAN, and providing interoperability with various other operating systems.

The Workstation service, Server service, Browser, Messenger, and NetLogon services are all (direct) NetBT clients. They use TDI (described earlier in this paper) to communicate with NetBT. Windows NT and Windows 2000 also include a NetBIOS emulator. The emulator takes standard NetBIOS requests from NetBIOS applications and translates them to equivalent TDI primitives.

Windows 2000 still uses NetBIOS over TCP/IP to communicate with prior versions of Windows NT and other clients, such as Windows 95. However, the Windows 2000 redirector and server components now also support direct hosting to communicate with other computers running Windows 2000. Direct hosting uses the DNS for name resolution. No NetBIOS name resolution (WINS or broadcast) is used, and the protocol is simpler. Direct Host TCP uses port 445, instead of the NetBIOS TCP port 139.

By default, both NetBIOS and direct hosting are enabled, and both are tried in parallel when a new connection is established. The first to succeed in connecting is used for any attempt. NetBIOS support can be disabled to force all traffic to use direct hosting.

To disable NetBIOS support

  1. On the Start menu, point to Settings, and then click Network and Dial-up Connection. Right-click Local Area Connection and click Properties.
  2. Select Internet Protocol (TCP/IP), and click Properties.
  3. Click Advanced.
  4. Click the WINS tab, and select Disable NetBIOS over TCP/IP.

Applications and services that depend on NetBIOS no longer function after this is done, so it is important that you verify that any clients and applications no longer need NetBIOS support before you disable it. For example, pre-Windows 2000 computers will be unable to browse, locate, or create file and print share connections to a Windows 2000 computer with NetBIOS disabled.

NetBIOS Names

The NetBIOS namespace is flat, meaning that all names within the name space must be unique. NetBIOS names are 16 characters in length. Resources are identified by NetBIOS names, which are registered dynamically when computers boot, services or applications start, or users log on. Names can be registered as unique (one owner) or as group (multiple owner) names. A NetBIOS Name Query is used to locate a resource by resolving the name to an IP address.

Microsoft networking components, such as Workstation and Server services, allow the first 15 characters of a NetBIOS name to be specified by the user or administrator, but reserve the sixteenth character of the NetBIOS name to indicate a resource type (00-FF hex). Many popular third-party software packages also use this character to identify and register their specific services. Table 3 lists some example NetBIOS names used by Microsoft components.

Table 3 Examples of NetBIOS names used by Microsoft components

Unique name

Service

computer_name[00h]

Workstation service

computer_name[03h]

Messenger service

computer_name[06h]

RAS Server service

computer_name[1Fh]

NetDDE service

computer_name[20h]

Server service

computer_name[21h]

RAS Client service

computer_name[BEh]

Network Monitor Agent

computer_name[BFh]

Network Monitor Application

user_name[03]

Messenger service

domain_name[1Dh]

Master Browser

domain_name[1Bh]

Domain Master Browser

Group Name

Service

domain_name[00h]

Domain name

domain_name[1Ch]

Domain controllers

domain_name[1Eh]

Browser service elections

\\--__MSBROWSE__[01h]

Master browser

To see which names a computer has registered over NetBT, type the following from a command prompt:

nbtstat -n

Windows 2000 allows you to re-register names with the name server after a computer has already been started. To do this, type the following from a command prompt:

nbtstat –RR

NetBIOS Name Registration and Resolution

Windows TCP/IP systems use several methods to locate NetBIOS resources:

  • NetBIOS name cache
  • NetBIOS name server
  • IP subnet broadcasts
  • Static Lmhosts file
  • Local host name (optional, depends on EnableDns registry parameter)
  • Static hosts file (optional, depends on EnableDns registry parameter)
  • DNS servers (optional, depends on EnableDns registry parameter)

NetBIOS name resolution order depends upon the node type and system configuration. The following node types are supported:

  • B-node uses broadcasts for name registration and resolution.
  • P-node uses a NetBIOS name server (such as WINS) for name registration and resolution.
  • M-node uses broadcasts for name registration. For name resolution, it tries broadcasts first, but switches to p-node if it receives no answer.
  • H-node uses a NetBIOS name server for both registration and resolution. However, if no name server can be located, it switches to b-node. It continues to poll for a name server and switches back to p-node when one becomes available.
  • Microsoft-enhanced uses the local Lmhosts file or WINS proxies plus Windows Sockets gethostbyname calls (using standard DNS and/or local Hosts files) in addition to standard node types.

Microsoft ships a NetBIOS name server known as the Windows Internet Name Service (WINS). Most WINS clients are set up as h-nodes; that is, they first attempt to register and resolve names using WINS, and if that fails, they try local subnet broadcasts. Using a name server to locate resources is generally preferable to broadcasting for two reasons:

  • Broadcasts are not usually forwarded by routers.
  • Broadcasts are received by all computers on a subnet, requiring processing time at each computer.

NetBIOS Name Registration and Resolution for Multihomed Computers

As mentioned, NetBT binds to only one IP address per physical network interface. From the NetBT viewpoint, a computer is multihomed only if it has more than one NIC installed. When a name registration packet is sent from a multihomed machine, it is flagged as a multihomed name registration so that it does not conflict with the same name being registered by another interface in the same computer.

If a multihomed machine receives a broadcast name query, all NetBT/interface bindings receiving the query respond with their addresses, and by default the client chooses the first response and connects to the address supplied by it. This behavior can be controlled by the RandomAdapter registry parameter described in Appendix B.

When a directed name query is sent to a WINS server, the WINS server responds with a list of all IP addresses that were registered with WINS by the multihomed computer.

Choosing the best IP address to connect to on a multihomed computer is a client function. Currently, the following algorithm is employed, in the order listed:

  1. If one of the IP addresses in the name query response list is on the same logical subnet as the calling binding of NetBT on the local computer, that address is selected. If more than one of the addresses meets the criteria, one is picked at random from those that match.
  2. If one of the IP addresses in the list is on the same (classless) network as the calling binding of NetBT on the local computer, that address is selected. If more than one of the addresses meets the criteria, one is picked at random from those that match.
  3. If one of the IP addresses in the list is on the same logical subnet as any binding of NetBT on the local computer, that address is selected. If more than one of the addresses meets the criteria, one is picked at random from those.
  4. If none of the IP addresses in the list is on the same subnet as any binding of NetBT on the local computer, an address is selected at random from the list.

This algorithm provides a reasonably good way of balancing connections to a server across multiple NICs, and still favoring direct (same subnet) connections when they are available. When a list of IP addresses is returned, they are sorted into the best order, and NetBT attempts to ping each of the addresses in the list until one responds. NetBT then attempts a connection to that address. If no addresses respond, a connection attempt is made to the first address in the list anyway. This is tried in case there is a firewall or other device filtering ICMP traffic. Windows 2000 supports per interface NetBT name caching, and nbtstat -c displays the name cache on a per-interface basis.

NetBT Internet/DNS Enhancements and the SMB Device

It has always been possible to connect from one Windows-based computer to another using NetBT over the Internet. To do so, some means of name resolution had to be provided. Two common methods were to use the Lmhosts file or a WINS server. Several enhancements were introduced in Windows NT 4.0 and carried forward in Windows 2000 to eliminate these special configuration needs.

It is now possible to connect to a NetBIOS over TCP/IP resource in two new ways:

  • Use the command net use \\ip address\share_name. This eliminates the need for NetBIOS name-resolution configuration.
  • Use the command net use \\FQDN\share_name. This allows the use of a DNS to connect to a computer using its fully qualified domain name (FQDN).

Examples of using new functionality to map a drive to ftp.microsoft.com are shown here. The IP address listed here is subject to change.

  • net use f: \\ftp.microsoft.com\data
  • net use \\198.105.232.1\data
  • net view \\198.105.232.1
  • dir \\ftp.microsoft.com\bussys\winnt

In addition, various applications, such as the Event Viewer Select Computer option on the Log menu, allow you to enter an FQDN or IP address directly. In Windows 2000, it is also possible to use direct hosting to establish redirector or server connections between Windows 2000 computers without the use of the NetBIOS namespace or mapping layer at all. By default, Windows attempts to make connections using both methods so that it can support connections to lower-level computers. However, in Windows 2000–only environments, you can disable NetBIOS completely from the Network Connections folder.

The new interface in Windows 2000 that makes NetBIOS-less operation possible is termed the SMB device. It appears to the redirector and server as another interface, much as an individual network adapter/protocol stack combination does. At the TCP/IP stack however, the SMB device is bound to ADDR_ANY, and it uses the DNS namespace natively, like a Windows Sockets application. Calls placed on the SMB device will result in a standard DNS lookup to resolve the (DNS) name to an IP address, followed by a single outbound connection request (even on a multihomed computer) using the best source IP address and interface as determined by the route table. Additionally, there is no NetBIOS session setup on top of the TCP connection, as there is with traditional NetBIOS over TCP/IP. By default, the redirector places calls on both the NetBIOS device(s) and the SMB device, and the file server receives calls on both. The file server SMB device listens on TCP port 445 instead of the traditional NetBIOS over TCP port 139.

NetBIOS over TCP Sessions

NetBIOS sessions are established between two names. For example, when a Windows 2000 Professional-based workstation makes a file-sharing connection to a server using NetBIOS over TCP/IP, the following sequence of events takes place:

  1. The NetBIOS name for the server is resolved to an IP address.
  2. The IP address is resolved to a media access control address.
  3. A TCP connection is established from the workstation to the server, using
    port 139.
  4. The workstation sends a NetBIOS Session Request to the server name over the TCP connection. If the server is listening on that name, it responds affirmatively, and a session is established.

When the NetBIOS session has been established, the workstation and server negotiate which level of the SMB protocol to use. Microsoft networking uses only one NetBIOS session between two names at any time. Any additional file or print sharing connections are multiplexed over the same NetBIOS session using identifiers within the SMB header.

NetBIOS keep-alives are used on each connection to verify that both the server and workstation are still able to maintain their session. Therefore, if a workstation is shut down ungracefully, the server eventually cleans up the connection and associated resources, and vice versa. NetBIOS keep-alives are controlled by the SessionKeepAlive registry parameter and default to once per hour.

If LMhosts files are used and an entry is misspelled, it is possible to attempt to connect to a server using the correct IP address but an incorrect name. In this case, a TCP connection is still established to the server. However, the NetBIOS session request (using the wrong name) is rejected by the server, because there is no listen posted on that name. An Error 51, "Remote computer not listening," is returned.

NetBIOS Datagram Services

Datagrams are sent from one NetBIOS name to another over UDP port 138. The datagram service provides the ability to send a message to a unique name or to a group name. Group names may resolve to a list of IP addresses or a broadcast. For example, the command net send /d:mydomain test sends a datagram containing the text "test" to the group name mydomain[03]. The mydomain[03] name resolves to an IP subnet broadcast, so the datagram is sent with the following characteristics:

  • Destination media access control address: broadcast (FFFFFFFFFFFF).
  • Source media access control address: The NIC address of the local computer.
  • Destination IP address: The local subnet broadcast address.
  • Source IP address: The IP address of the local computer.
  • Destination name: mydomain[03] (the messenger service on the remote computers).
  • Source name: username[03] (the messenger service on the local computer).

All hosts on the subnet pick up the datagram and process it, at least to the UDP protocol. On hosts that are running a NetBIOS datagram service, UDP hands the datagram to NetBT on port 138. NetBT checks the destination name to see if any application has posted a datagram receive on it and if so, passes the datagram up. If no receive is posted, the datagram is discarded.

If support for NetBIOS is disabled in Windows 2000 (as described earlier in this section), NetBIOS datagram services are not available.

Critical Client Services and Stack Components

The focus of this paper is on core TCP/IP stack components, not on the many available services that use it. However, the stack itself relies upon a few services for configuration information and name and address resolution. A few of these critical client services are discussed here.

Automatic Client Configuration and Media Sense

One of the most important client services is the Dynamic Host Configuration Protocol (DHCP) client. The DHCP client has an expanded role in Windows 2000. Its primary new feature is the ability to automatically configure an IP address and subnet mask when the client is started on a small private network without a DHCP server available to assign addresses (such as a home network). Another new feature is support for Media Sense, which can improve the roaming experience for portable device users.

  1. If a Microsoft TCP/IP client is installed and set to dynamically obtain TCP/IP protocol configuration information from a DHCP server (instead of being manually configured with an IP address and other parameters), the DHCP client service is engaged each time the computer is restarted. The DHCP client service now uses a two-step process to configure the client with an IP address and other configuration information.
  2. When the client is installed, it attempts to locate a DHCP server and obtain a configuration from it. Many TCP/IP networks use DHCP servers that are administratively configured to hand out information to clients on the network. If this attempt to locate a DHCP server fails, the Windows 2000 DHCP client autoconfigures its stack with a selected IP address from the IANA-reserved class B network 169.254.0.0 with the subnet mask 255.255.0.09 . The DHCP client tests (using a gratuitous ARP) to make sure that the IP address that it has chosen is not already in use. If it is in use, it selects another IP address (it does this for up to 10 addresses). Once the DHCP client has selected an address that is verifiably not in use, it configures the interface with this address. It continues to check for a DHCP server in the background every 5 minutes. If a DHCP server is found, the autoconfiguration information is abandoned, and the configuration offered by the DHCP server is used instead. This autoconfiguration feature is known as Automatic Private IP Addressing (APIPA) and allows single subnet home office or small office networks to use TCP/IP without static configuration or the administration of a DHCP server.

If the DHCP client has previously obtained a lease from a DHCP server, the following modified sequence of events occurs:

  1. If the client's lease is still valid (not expired) at boot time, the client tries to renew its lease with the DHCP server. If the client fails to locate a DHCP server during the renewal attempt, it tries to ping the default gateway that is listed in the lease. If pinging the default gateway succeeds, the DHCP client assumes that it is still located on the same network where it obtained its current lease and continues to use the lease. By default, the client attempts to renew its lease in the background when half of its assigned lease time has expired.
  2. If the attempt to ping the default gateway fails, the client assumes that it has been moved to a network that has no DHCP services currently available (such as a home network), and autoconfigures itself as described above. Once autoconfigured, it continues to try to locate a DHCP server every 5 minutes, in the background.

Media Sense support was added in NDIS 5.0. It provides a mechanism for the Network Interface Card (NIC) to notify the protocol stack of media connect and media disconnect events. Windows 2000 TCP/IP utilizes these notifications to assist in automatic configuration. For instance, in Windows NT 4.0, when a portable computer was located and DHCP was configured on an Ethernet subnet, and then moved to another subnet without rebooting, the protocol stack received no indication of the move. This meant that the configuration parameters became stale, and not relevant to the new network. Additionally, if the computer was shut off, carried home and rebooted, the protocol stack was not aware that the NIC was no longer connected to a network, and again stale configuration parameters remained. This could be problematic, as subnet routes, default gateways, and so on, could conflict with dial-up parameters.

Media Sense support allows the protocol stack to react to events and invalidate stale parameters. For instance, if a computer running Windows 2000 is unplugged from the network (assuming the NIC supports Media Sense), after a damping period implemented in the stack (currently 3 seconds), TCP/IP will invalidate the parameters associated with the network which has been disconnected. The IP address(es) will no longer allow sends, and any routes associated with the interface are invalidated. You can make the network connection status visible on the taskbar by selecting a connection, right-clicking it, clicking Properties, and then selecting the Show icon in taskbar when connected check box. The network connection icon will also appear automatically with a red "X" when the adapter is having a connectivity problem.

If an application is bound to a socket that is using an invalidated address, it should handle the event and recover in a graceful way, such as attempting to use another IP address on the system or notifying the user of the disconnect.

Dynamic Update DNS Client

Windows 2000 includes support for dynamic updates to DNS as described in RFC 2136. Every time there is an address event (new address or renewal), the DHCP client sends option 81 and its fully qualified name to the DHCP server, and requests the DHCP server to register a DNS pointer resource record PTR RR on its behalf. The dynamic update client handles the A RR registration on its own. This is done because only the client knows which IP addresses on the host map to that name. The DHCP server may not be able to properly do the A RR registration because it has incomplete knowledge. However, the DHCP server can be configured to instruct the client to allow the server to register both records with the DNS. Registry parameters associated with the dynamic update DNS client are documented in Appendix C.

The Windows 2000 DHCP server handles option 81 requests as specified in the draft RFC10 . If a Windows 2000 DHCP client talks to a down-level DHCP server that does not handle option 81, it registers a PTR RR on its own. The Windows 2000 DNS server is capable of handling dynamic updates.

Statically configured (non-DHCP) clients register both the A RR and the PTR RR with the DNS server themselves.

DNS Resolver Cache Service

Windows 2000 includes a caching DNS resolver service, which is enabled by default. For troubleshooting purposes, this service can be viewed, stopped, and started like any other Windows service. The caching resolver reduces DNS network traffic and speeds name resolution by providing a local cache for DNS queries. Name query responses are cached for the TTL specified in the response (not to exceed the value specified in the MaxCacheEntryTtlLimit parameter), and future queries are answered from the cache, when possible. One interesting feature of the DNS Resolver Cache Service is that it supports negative caching. For example, if a query is made to a DNS server for a given host name and the response is negative, succeeding queries for the same name are answered (negatively) from the cache for NegativeCacheTime seconds (the default is 300). Another example of negative caching is that if all DNS servers are queried and none are available, for NetFailureCacheTime seconds (the default is 30) all succeeding name queries fail instantly, instead of timing out. This feature can save time for services that query the DNS during the boot process, especially when the client is booted from the network.

The DNS Resolver Cache Service has a number of other adjustable registry parameters, which are documented in Appendix C.

TCP/IP Troubleshooting Tools and Strategies

Many network troubleshooting tools are available for Windows. Most are included in the product or the Windows 2000 Server Resource Kit. Microsoft Network Monitor is an excellent network-tracing tool. The full version is part of the Microsoft Systems Management Server product, and a more limited version is included in the Windows 2000 Server product.

When troubleshooting any problem, it is helpful to use a logical approach. Some questions to ask are:

  • What does work?
  • What does not work?
  • How are the things that do and do not work related?
  • Have the things that do not work ever worked on this computer/network?
  • If so, what has changed since it last worked?

Troubleshooting a problem from the bottom up is often a good way to isolate the problem quickly. The tools listed below are organized for this approach.

IPConfig Tool

IPConfig is a command-line utility that prints out the TCP/IP-related configuration of a host. When used with the /all switch, it produces a detailed configuration report for all interfaces, including any configured serial ports (RAS). Output can be redirected to a file and pasted into other documents:

C:\>ipconfig /allWindows 2000 IP configuration:
Host Name . . . . . . . . . . . . : DAVEMAC2
Primary DNS Suffix . . . . . . . : mytest.microsoft.com
Node Type . . . . . . . . . . . . : Hybrid
IP Routing Enabled. . . . . . . . : No
WINS Proxy Enabled. . . . . . . . : No
DNS Suffix Search List. . . . . . : microsoft.com
Ethernet adapter Local Area Connection 2:
Connection-specific DNS Suffix . :
Description . . . . . . . . . . . : 3Com EtherLink III EISA (3C579-TP)
Physical Address. . . . . . . . . : 00-20-AF-1D-2B-91
DHCP Enabled. . . . . . . . . . . : No
Autoconfiguration Enabled . . . . : Yes
IP Address. . . . . . . . . . . . : 10.57.8.190
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . :
DNS Servers . . . . . . . . . . . : 10.57.9.254
Primary WINS Server . . . . . . . : 10.57.9.254
Ethernet adapter Local Area Connection:
Connection-specific DNS Suffix . :
Description . . . . . . . . . . . : AMD Family PCI Ethernet Adapter
Physical Address. . . . . . . . . : 00-80-5F-88-60-9A
DHCP Enabled. . . . . . . . . . . : No
IP Address. . . . . . . . . . . . : 199.199.40.22
Autoconfiguration Enabled . . . . : Yes
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . : 199.199.40.1
DNS Servers . . . . . . . . . . . : 199.199.40.254
Primary WINS Server . . . . . . . : 199.199.40.254

Ping Tool

Ping is a tool that helps to verify IP-level reachability. The ping command can be used to send an ICMP echo request to a target name or IP address. First, ping the IP address of the target host to see if it responds because this is the simplest test. If that succeeds, try pinging the name. Ping uses Windows Sockets-style name resolution to resolve the name to an address; therefore, if pinging by address succeeds but pinging by name fails, the problem lies in name resolution, not network connectivity.

Type ping -? to see what command-line options are available. Ping allows you to specify the size of packets to use, how many to send, whether to record the route used, what TTL value to use, and whether to set the don't fragment flag. See the PMTU discovery section of this document for details on using ping to manually determine the PMTU between two computers.

The following example illustrates how to send two pings, each 1450 bytes in size, to address 10.99.99.2:

C:\>ping -n 2 -l 1450 10.99.99.2

Pinging 10.99.99.2 with 1450 bytes of data:

Reply from 10.99.99.2: bytes=1450 time<10ms TTL=32
Reply from 10.99.99.2: bytes=1450 time<10ms TTL=32

Ping statistics for 10.99.99.2:

Packets: Sent = 2, Received = 2, Lost = 0 (0% loss),

Approximate round trip times in milliseconds:

Minimum = 0ms, Maximum = 0ms, Average = 0ms

By default, ping waits one second for each response to be returned before timing out. If the remote system being pinged is across a high-delay link, such as a satellite link, responses could take longer to be returned. The -w (wait) switch can be used to specify a longer time-out. Computers using IPSec may require several seconds to set up a security association before they respond to a ping.

PathPing Tool

The Pathping command is a route-tracing tool that combines features of the ping and tracert commands with additional information that neither of those tools provides. The Pathping command sends packets to each router on the way to a final destination over a given period of time, and then computes results based on the packets returned from each hop. Since the command shows the degree of packet loss at any given router or link, it is easy to determine which routers or links might be causing network problems. The switches –R –T can be used with Pathping to determine whether the devices on the path are 802.1p-compliant and RSVP-aware.

The following example illustrates the default output when tracing the route to www.sectur.gov.ar [200.1.247.2] over a maximum of 30 hops:

0 warren.microsoft.com [163.15.2.217]
1 tnt2.seattle2.wa.da.uu.net [206.115.150.106]
2 206.115.169.217
3 119.ATM1-0-0.HR2.SEA1.ALTER.NET [152.63.104.38]
4 412.atm11-0.gw1.sea1.ALTER.NET [137.39.13.73]
5 teleglobe2-gw.customer.ALTER.NET [157.130.177.222]
6 if-0-3.core1.Seattle.Teleglobe.net [207.45.222.37]
7 if-1-3.core1.Burnaby.Teleglobe.net [207.45.223.113]
8 if-1-2.core1.Scarborough.Teleglobe.net [207.45.222.189]
9 if-2-1.core1.Montreal.Teleglobe.net [207.45.222.121]
10 if-3-1.core1.PennantPoint.Teleglobe.net [207.45.223.41]
11 if-5-0-0.bb1.PennantPoint.Teleglobe.net [207.45.222.94]
12 BOSQUE-aragorn.tecoint.net [200.43.189.230]
13 ARAGORN-bosque.tecoint.net [200.43.189.229]
14 GANDALF-aragorn.tecoint.net [200.43.189.225]
15 Startel.tecoint.net [200.43.189.18]
16 200.26.9.245
17 200.26.9.26
18 200.1.247.2

Computing statistics for 450 seconds:

Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 warren.microsoft.com [63.15.2.217]
0/ 100 = 0% |
1 115ms 0/ 100 = 0% 0/ 100 = 0% tnt2.seattle2.wa.da.uu.net [206.115.150.106]
0/ 100 = 0% |
2 121ms 0/ 100 = 0% 0/ 100 = 0% 206.115.169.217
0/ 100 = 0% |
3 122ms 0/ 100 = 0% 0/ 100 = 0% 119.ATM.ALTER.NET [152.63.104.38]
0/ 100 = 0% |
4 124ms 0/ 100 = 0% 0/ 100 = 0% 412.atm.sea1.ALTER.NET [137.39.13.73]
0/ 100 = 0% |
5 157ms 0/ 100 = 0% 0/ 100 = 0% teleglobe2-gw.ALTER.NET [157.130.177.222]
0/ 100 = 0% |
6 156ms 0/ 100 = 0% 0/ 100 = 0% if-0-3.Teleglobe.net [207.45.222.37]